It meant I had a lot of influence over the visual themes and got to make all the required artwork characters, backgrounds, game elements, animations and visual effects. Games were pitched by a designer and developed by one coder and one artist. As it were, actually all game artists at King had that title. My new title was Art Director, not bad for a former AAA environment artist. King was very different back then, with about 80 people in the Stockholm office. They made casual competitive skill games, which was an unknown genre to me, on a web platform called (later renamed Royal Games). I had just started working at this company in Stockholm called King. It was released on Facebook in September 2011 (according to Google, I was never that great with dates) and as it turned out, became a very successful game for King.īut I’ll start a bit further back, in February 2010. My name is Jörgen Wänerskär and I was the Art Director for that game during its development and first two years as a live game. In the beginning of October, a game called Bubble Witch Saga was retired after nine years of duty.
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